ValidatedAny

open class ValidatedAny<T : Any>(defaultValue: T) : ValidatedField<T> , EntryParent

Validation for an arbitrary non-null POJO (Plain Old Java Object). It will create a "mini-config" popup with the same style of list as the main config and section screens. Each field within the object will be validated just like a config, either automatically or purposefully if ValidatedFeilds are used.

The object passed follows the same rules as that of a config or config section. Non-final fields/properties that are public unless annotated with IgnoreVisibility

This Validation is useful for "blocks" of config, such as Entity Stats or Tool Materials, that you want to break out.

You can nest other POJO within this one, as long as it either implements Walkable or is another ValidatedAny

Author

fzzyhmstrs

Since

0.2.0

Parameters

T

Walkable object to be managed

defaultValue

Instance of T to wrap

Samples

import me.fzzyhmstrs.fzzy_config.util.AllowableIdentifiers
import me.fzzyhmstrs.fzzy_config.util.EnumTranslatable
import me.fzzyhmstrs.fzzy_config.util.ValidationResult
import me.fzzyhmstrs.fzzy_config.validation.collection.ValidatedList
import me.fzzyhmstrs.fzzy_config.validation.minecraft.ValidatedIdentifier
import me.fzzyhmstrs.fzzy_config.validation.minecraft.ValidatedRegistryType
import me.fzzyhmstrs.fzzy_config.validation.minecraft.ValidatedTagKey
import me.fzzyhmstrs.fzzy_config.validation.misc.*
import me.fzzyhmstrs.fzzy_config.validation.misc.ValidatedColor.Companion.validatedColor
import me.fzzyhmstrs.fzzy_config.validation.number.ValidatedInt
import net.minecraft.item.Items
import net.minecraft.item.SwordItem
import net.minecraft.registry.Registries
import net.minecraft.registry.tag.ItemTags
import net.minecraft.util.Identifier
import java.awt.Color
import java.util.function.Function

fun main() { 
   //sampleStart 
   //example POJO for use in validation. It follows the same rules as sections and configs (public non-final properties, validated or not)
class ExampleAny {
    var exampleInt = 4
    var exampleDouble = 0.4
    var exampleTag = ValidatedTagKey(ItemTags.AXES) { id -> listOf(ItemTags.AXES.id, ItemTags.SWORDS.id).contains(id) }
}

// wraps a plain object (that implements Walkable) into validation and serialization
var validatedExampleAny = ValidatedAny(ExampleAny())

//fields and sections have lang keys based on their "location" in the Config class graph.
//Lange key composition is as follows
//1. the namespace of the config id: (my_mod)
//2. the path of the config id: (my_mod.my_config)
//3. any parent ConfigSection field names as declared in-code: (my_mod.my_config.subSection)
//4. the setting field name as declared in-code: (my_mod.my_config.subSection.fieldName)
val fieldLang = """
{
    "_comment1": "the lang for an example 'fieldName' setting in a config inside section 'subSection'",
    "my_mod.my_config.subSection.fieldName": "Very Important Setting",
    "my_mod.my_config.subSection.fieldName.desc": "This very important setting is used in this very important way."
}
""" 
   //sampleEnd
}

Constructors

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constructor(defaultValue: T)

Functions

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open override fun accept(input: T)

updates the wrapped value. NOTE: this method will push updates to an UpdateManager, if any. For in-game updating consider validateAndSet

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open override fun actions(): Set<Action>
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open fun addListener(listener: Consumer<ValidatedField<T>>)

Attaches a listener to this field. This listener will be called any time the field is written to ("set"). accept, validateAndSet, setAndUpdate and so on will all call the listener.

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open fun andThen(p0: Consumer<in T>): Consumer<T>
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fun codec(): Codec<T>

Provides a Codec representing the value type of this validation, backed by the validators within, as applicable

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open override fun copyStoredValue(): T

Creates a deep copy of the stored value and returns it

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open fun description(fallback: String? = null): MutableText

The translated Text description from the descriptionKey. Falls back to an empty string so no tooltip is rendered.

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open override fun descriptionKey(): String

translation key of this Translatable's description. the "description" in-game, the descriptions Enchantment Descriptions adds to enchantment tooltips are a good example.

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open override fun get(): T

supplies the wrapped value

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fun getDefault(): T

Provides this validations default value

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Whether this Translatable has a valid description

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Whether this Translatable has a valid translation

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open override fun instanceEntry(): ValidatedField<T>

creates a deep copy of this ValidatedAny

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fun <N> map(to: Function<T, out N>, from: Function<in N, T>): ValidatedField<N>

Maps this validation to a new convertible type. The default value will be applied from this delegates current storedValue

fun <N> map(defaultValue: N, to: Function<T, out N>, from: Function<in N, T>): ValidatedField<N>
fun <N> map(to: Function<T, out N>, from: Function<in N, T>, defaultValue: T): ValidatedField<N>

Maps this validation to a new convertible type.

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fun toList(vararg elements: T): ValidatedList<T>

wraps the provided values into a ValidatedList with this field as validation

fun toList(collection: Collection<T>): ValidatedList<T>

wraps the provided collection into a ValidatedList with this field as validation

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fun toSet(vararg elements: T): ValidatedSet<T>

wraps the provided values into a ValidatedSet with this field as validation

fun toSet(collection: Collection<T>): ValidatedList<T>

wraps the provided collection into a ValidatedList with this field as validation

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open override fun translation(fallback: String?): MutableText

The translated Text name from the translationKey. Falls back to the implementing classes Simple Name (non-translated)

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open override fun translationKey(): String

translation key of this Translatable. the "name" in-game

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fun trySerialize(input: Any?, errorBuilder: MutableList<String>, flags: Byte): TomlElement?
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open override fun trySet(input: Any?)
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open fun update(updateMessage: Text)
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open fun validateAndSet(input: T): ValidationResult<T>

A setter method for the storedValue that first validates the value being set and then stores the post-validation result.

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open fun widgetAndTooltipEntry(choicePredicate: ChoiceValidator<T> = ChoiceValidator.any()): ClickableWidget